3 Things You Must Do To Be a Great
Driver
We all know the most seductive part of the game of golf. We
all want to be able to step up on the tee and really smoke that
sucker. The sound and sight of a well struck ball is very
visceral. You feel it deep within you. Hit two or three good
tee shots in a row and it starts to become almost mystical.
If you are not getting that experience, you deserve to. You
certainly get no pleasing auditory or sensory feedback if you
are pushing or slicing the ball weakly off the club. And there
is no joy to be derived from hitting a smothered hook shot into
the rough.
This is important. You must know and feel what a well struck
golf shot feels like. Surprisingly, many golfers haven’t a clue
what this is like. You have to be able to at least hit a solid
chip or pitch shot which compresses the ball. You absolutely
must compress it, not pick it. Remember this as I will return
to it later.
If you want to know what
a powerful pro level swing is like, go
here
First I want to give you those 3 things that will separate
.
you from being a pretender to being a performer. Here they
are:
▸ The driver must match your swing
▸ Think Solid, speed kills
▸ Avoid “golf tips” like the plague
Let’s go over each of these one by one. The first one is
like Alcoholics Anonymous. Stand up and take the pledge. Repeat
after me: “Yes, I get sucked in yearly to the siren song of the
next big thing”. What are we up to now: the R99, the G747 or
the F16 (and don’t forget the turbo model)?
Here’s the skinny. If the shaft is too long, too stiff or
too soft for you, forget the 27 yards more that the
manufacturers are promising. Most players have no idea what
they should be using in a driver. The club has to match your
swing speed and launch angle. Do yourself a favor, go to a real
club maker and get tested and keep the specs taped to your golf
bag. You will be surprised what a difference the right club
will make to your game.
The next element of being long and straight is crucial.
Unless you hit the ball solidly, you don’t have a hope in hell
of getting the distance you are seeking. Let me demystify
something for you here and now. Do not get suckered into trying
to create club head speed at the expense of learning to make
solid contact. The golf sales copy for drivers in recent years
beat the club head speed thing to death. You will notice now
that they have shifted to “ball speed’ and “launch angle” off
the club.
The pitfall with speed is it means nothing but misery if you
cannot put a solid strike on the ball. BIG TIP TIME: you must
learn to hit it solidly first, BEFORE you fool around with your
club head speed. Most amateurs try to generate greater club
speed with their arms. If you do this, you will actually slow
the club down and most likely haul it out of plane. You do not
want to do that.
Try this test. Take a modestly slow, half swing on the range
with a goal of simply hitting it in the middle of the face of
your driver. If you can put your ego aside you will discover
that a ball hit solidly like this will go straight (a good
thing) and it will go just as far as you are now hitting it.
The bonus you will discover is that a ball hit solidly like
this will go further both into the wind and into a cross
wind.
The final tip is stay away from tips. Let me pull back the
curtain. The steady torrent of golf tips you are reading
contradict one another. You will do yourself great psychic harm
trying to incorporate them into your game. You absolutely must
know what swing method you are committed to and practice the
elements of that swing. The biggest BS comes from a teacher who
says that they are “taking your existing swing” and just
refining or modifying it. If they say that, they don’t have a
clue what they are doing. Get out of there as fast as you
can.
When people ask me, I
recommend this guy, see for yourself.
Never be bashful about asking any teacher who their
former/current students are and can you contact them. If there
are no success stories here, shop elsewhere. And it does not
have to take 7 years to become a competent
player.
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